Hi everyone!
I've recently seen a GDC video from 2014 (http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach) where a nice technique to animate characters (and other objects) is used by just using static poses, that will be interpolated to produce the animations. The dev that talks about this has used this on Overgrowth, an early access title on Steam.
Does anyone know if this technique is possible in Godot? Can keyframes be interpolated from code? Any samples of this around?