ron See attached image. I just noticed this it says Godot 3.0 rc1 is running in opengl ES 3.0 instead of opengl 3.3. Is this just for display purposes? How can I switch it if its not? Thanks for the help.
TwistedTwigleg I think that's just what the renderer is called. I just looked through the windows code, and it indeed uses OpenGL 3.3. (though I could be wrong. I've only glanced through the rendering code a few times, and most of it is way over my head :sweat_smile: )
ron @TwistedTwigleg said: I think that's just what the renderer is called. I just looked through the windows code, and it indeed uses OpenGL 3.3. (though I could be wrong. I've only glanced through the rendering code a few times, and most of it is way over my head :sweat_smile: ) Thank you for the reply. That is interesting. I wonder if there is a way to check that while running?
Megalomaniak It is a GLES 3.0 renderer in features, on the desktop it may run on top of desktop gl but the feature-set remains the same(lowest common denominator) since ain't nobody got time to be developing 2 different renderers for us.
ron @Megalomaniak said: It is a GLES 3.0 renderer in features, on the desktop it may run on top of desktop gl but the feature-set remains the same(lowest common denominator) since ain't nobody got time to be developing 2 different renderers for us. Thank you for the help.
Megalomaniak Mind, there's no reason it wouldn't be possible to create an additional renderer say for openGL 4.5 or Vulkan. The API for it exists, just need someone with the time, interest and willingness to develop it.
ron @Megalomaniak said: Mind, there's no reason it wouldn't be possible to create an additional renderer say for openGL 4.5 or Vulkan. The API for it exists, just need someone with the time, interest and willingness to develop it. Thats good news, I read Juan's tweet where Vulkan is coming after 3.1 and OpenGL 2.0 is coming for 3.1. I wish I could contribute this to the project but I am not well versed in C.