Hello. I feel like I've missed a very obvious step somewhere but I'm coming back to Godot after a while away (very excited for 3.0!) and I'm just wondering what the difference is between the Mono and Classical Godot downloads linked in the dev snapshot blog entries. Forgive me if I'm being obtuse and missed an easy description of the difference somewhere.
I'm assuming the Mono build is related to the inclusion of C# scripting but beyond that I'm at a loss. Can anyone shed some light on this?
Thanks,