MagicLord Hi there, An object has several 3D Raycast nodes, i made a script displaying "collision" if there is a collision with raycast.is_colliding(). It never displays "collision" when raycast nodes are colliding with othere objects. Is there some bug ?
MagicLord @Uxilo said: It works properly over here with raycasting, could you post a section of the code? I found the problem Raycast node is not enabled by default.