- Edited
A few years ago I thought I'd make a PSX type RPG. Started in Blender, now in Godot. There have been many iterations of the battle system. Alright, let's get some feedback to try and boost morale.
The first images show a (the second most recent) version where actors prepare, and then act, with the lowest initiative preparing first, so that highest initiative can scope out possibilities.
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This version was worked out so that multiple groups of enemies would be visible across a map, and after defeating one, the party would be transported to the next one, instead of only loading one group at a time, just so you could get a hint at what was coming up.
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At one point I intended it to be for a cellphone with 2D graphics, sprites, etc so this is what it looked like then.
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Early on I had an ATB system running.
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! There was even a point where I was doing procedurally generated tile maps in 3D and it worked like an SRPG like Shining Force. I had a much more complete looking game in this style, complete with abilities that had ranges based on a grid, but didnt save any images of it because of low self esteem and self doubt mainly. The project folder is either lost or hidden deeply somewhere. This project ended up being pretty cool, but all I have is this screen shot from early on when I was first trying to figure out how to do it, and navigation didn't even work properly. !
Horizontal Buttons vs Vertical Buttons, I have no idea what to do anymore.
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I played with prerendered backgrounds for a while, which were quite fun to do at one point, and this is what it looks like with a group of party members following in a line through one of these backgrounds
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