@MagicLord said:
This would become very complicated to know what plugins need each project if they are global.
It's like Unity, plugins are per project, why would you want a racing plugin in a game that is a platformer ?
Or a 2D plugin in a game that is 3D ?
Yeah I get that. I guess I was also kind of thinking about it kind of like Blender, at least certain plugins, as just a tool that's available in the editor. I have Pro Lighting skies "enabled" in Blender, even though I might not be using it in every project. I guess it depends on the plugin type Having an "asset painter" plugin available when needed would be nice, without having to go create a folder for it in every project and dropping it in manually.
@Megalomaniak said:
And what do you think the asset "store"/tabs purpose is? ;)
So that I can go buy/download my "globally available" plugin :wink:
However, it's certainly not a big deal. And I don't pretend to understand how all plugins may work and/or are implemented in Godot.
-emo