Godot version: 2.1.4 stable
Problem: When process() is active and busy, it appears none of the game's signals are processed or executed, if they're being emitted at all. Is there, for example, any way of setting signal/interrupt priorities in GDScript, giving higher priority of execution of their functions over process()? Should i rather use _fixed_process() instead to give time for other things to execute?
Would be very very thankful for any help.