@MagicLord
GDScript is not complex, you can learn the very basics with 2D games tutorials.
Yes, I know, and I’m already on it (an asteroid clone). But when you say it is not complex, yes it is for the non-coder (artists?). You are apparently enough experienced to understand the mechanics into GDScript, but try to feel like a noob just one second, you will see what I’m talking about.
It reminds me when I gave music lessons years ago, the first one was a total mess because I forgot one essential thing : Teaching how to tune the instrument. Of course it appeared obvious for me but not for the students. Same thing here : The beginners have to be taken by the hand from A to Z. And yes, I’m just a(n) (old) kid in this discipline, hehe.
And I know too that the best to learn GDScript would be to firstly to learn Python. This language also appears to be easy to learn (I already did some tries), but once again, it could discourage any newcomers even if these have tons of ideas and advanced artist skills. Yeah : Coding is another world for artists, like drawing could be another one for coders :D. Having said that, I did not tried yet the Visual Scripting feature, because of one reason (anyone, stop me if I’m wrong) : Apparently, you can’t go really far in game mechanics with it.
@MagicLord
Godot has no 3D games tutorials, you must learn from code you find( demos,google search,reddit, QA), or be patient and wait until more people uses it and makes tutorials you want.
Yeah, 3D tuts are very rare for Godot (I found just a few, and they won't work anymore as they were made for 2x), but trust me when I say I know how to use a search engine, whatever it be. I jumped into Godot since 2016 and since then, I never stopped searching and bookmarked any info I can find. BTW, this is how I learned to use Blender :smile:
Any way, I’m strongly stubborn and will manage this one day or another.