Good evening all

This is not related to Godot in particular because I suppose this won’t be a problem for our favorite game engine, but I think to all moders communities all over the world. Indeed, I have read few times ago that in 2020, IPV4 will be abandoned to the profit of IPV6. So the question is : What will become these old closed source games + multiplayer mode (if any) and their communities in 2020 ? I ask because when these games were released, no one imagined at this time that such problem could exist one day.

Or... Is this an absolute silly question ? :D

IPV6 support is hopefully getting added to Godot 3.0

Hi wozeparrot

@wozeparrot said: IPV6 support is hopefully getting added to Godot 3.0

I have no doubts about this. If not, It would be very strange from Godot dev team considering the features already added to 3.0.

To give more precisions, my question was about old gaming communities and the differences between both protocols. Indeed, a few servers are still running old games, and these games have never been planned to manage IPV6. The said games being closed source, no other way than decompiling entirely the binaries to remade it, and of course, it is not allowed ...Without saying that it would be a job for titans... or alien coders.

I know that it exists Microsoft patches to translate IPV4 to IPV6 or the reverse. But in 2020, there will be nothing to translate. I'm I wrong?

I imagine that people will make aliases pointing IPv4 addresses to IPv6 addresses for compatibility.

@wozeparrot said: IPV6 support is hopefully getting added to Godot 3.0

Godot 2.1.4 and 3.0 have full support for IPv6, both in the low-level and high-level APIs, as well as in HTTP requests.

@Calinou Once again, I had no doubts, but now things are clear once-for-all :smiley: