Hi wozeparrot
@wozeparrot said:
IPV6 support is hopefully getting added to Godot 3.0
I have no doubts about this. If not, It would be very strange from Godot dev team considering the features already added to 3.0.
To give more precisions, my question was about old gaming communities and the differences between both protocols. Indeed, a few servers are still running old games, and these games have never been planned to manage IPV6. The said games being closed source, no other way than decompiling entirely the binaries to remade it, and of course, it is not allowed
...Without saying that it would be a job for titans... or alien coders.
I know that it exists Microsoft patches to translate IPV4 to IPV6 or the reverse. But in 2020, there will be nothing to translate.
I'm I wrong?