Hey!
Thank you beforehand for your answer. I'm currently using the production/stable version of Godot, v2.1.4, which unfortunately for me does not include those features.
I have, however, managed to solve the problem by using a script-only singleton that draws the lines on the screen, this singleton include a control variable that is toggled by the enter and exit signals of each individual button, has works so far.
This sprouted yet another problem, apparently the draw_line() function isn't drawing anything, and i suspect it's related to the z axis setting (it's a 2D game). I have yet to find a solution for this lastest issue, since in Godot 2.1.4, there's no built-in function to set the z axis height of the aforementioned draw_line() function.
P.S.:Really really waiting for Godot's amazing upcoming 3.0 version to be production ready, it's fantastic to have an MIT licensed game engine at the same level as the "big ones" :wink:
Hope that Godot's devs add destructible meshes, just like in Unreal Engine 4, at some point in the future with some form of opencl gpu acceleration, especially now that Godot uses bullet physics library :smiley: