perdugames I compiled the godless headless with "scons p=x11 server=yes target=release_debug tools=no bits=64" but when I export with compiled templates, when I run binary, it still opens the window. Am I compiling the wrong godless headless export templates?
perdugames I found this: https://github.com/godotengine/godot/commit/1b2e09355e890ae32fe172aad19dcda137ed636f It implies writing a dummy renderer to handle the rendering calls and discard them. is expected to be implemented in godot 3.1.