... given current ‘mid rangerd’ hardware can anyone share with me what I can expect?...
Looking at the results from Steam’s hardware survey may help narrow down what hardware you can expect players to have. It seems the current most popular GPU, according to the survey, is the Nvidia GTX 1060.
For reference, I’ve yet to run into any issues using my Nvidia 660 ti 2gb and 8gb of ram. I don’t remember my CPU but its nothing special, and is several years old.
(Not that I’d suggest developing with a 660 ti, since it is starting to show its age :smile: )
Is there a maximum world size?
I’m not sure on the maximum world size, but I’ve had to issues with some of the larger game levels/scenes I’ve made. I think it’s limited by the maximum float size, so it should be something similar to Unity3D’s limits. (Totally guessing though)
What are the maximum number of objects that can be handled
I have no idea. I have not had any issues with around 200 to 400 nodes (many of them either mesh instance nodes or static body nodes), so I imagine the limit is in the thousands if you are just using base nodes.
There is also several bunny mark projects on Github, which shows how many sprite nodes can be bouncing around screen at once.