ron I know that 2d anti aliasing is not possible in Godot 2.1 and 3.0. I tried a google search but I could find very little. Does anyone know if/when it could be implemented? Or know of any discussions going on? Thanks for the help, Ron
Calinou It probably won't be done for 3.0 (as feature freeze starts in a few days), but it may be done for 3.1.
ron @Calinou said: It probably won't be done for 3.0 (as feature freeze starts in a few days), but it may be done for 3.1. That would be great if it gets included in 3.1. I am converting the 2D line builder code to 3D so I can utilize anti-aliasiang but its very frustrating. I just posted this: https://godotdevelopers.org/forum/discussion/18771/how-to-use-arraymesh#latest Thank you for the update.