Oh wow.. I never got any notices people commented on this post. Thanks for the feedback :smile: . @ebano90 My team is just me, and 3 "testers". The whole project took 6 weeks with a "vacation" in the middle of that. Part of that time was learning Godot, patching a Windows fullscreen bug in the engine, and figuring out Steam and Itch.io.. But it was a great project and I learned a lot doing it.
@Haplotyper thank you for supporting me. I'm curious though - what platform are you running on? Did it ever crash again for you? I've had crashes on Android (I'm porting right now) but never any of the desktop OS's.
Again - thanks for checking it out. It's been a very fun project and I'm pumped to add to this and start the next one.