I've exported my game to Windows, Android and Linux and the size is just too big!

It's 30++MB on Windows and Android and 40++MB for Linux.

Can something be done to reduce the size? I mean other than compressing it.

Thanks. :)

If it is a 2D game, there is an option in when you build a version from source to only include 2D related nodes. This may reduce build size if I remember correctly

@1000h said: If it is a 2D game, there is an option in when you build a version from source to only include 2D related nodes. This may reduce build size if I remember correctly

Hey bro,

Thank u for the reply.

It is a 2D game. How may I reduce the build size?

theres a youtube video by gamesfromscratch that explains how to build godot from source code. within that process you will encounter options in building it from source to change some parameters, one of which allows you to do what I suggested above

Not much can be done to decrease the size of the export template binaries, they're large because they're compiled from millions of lines of code, coming from Godot itself and dozens of third-party libraries used by Godot.

Remember that your game distribution should always be done in a compressed form (such as a .zip archive, a Windows installer, or Steam, for example). .pck files aren't compressed, which means that putting them in a .zip archive will greatly decrease their size on disk, especially when they contain many uncompressed resources (such as .wav sound samples).