Is there a way to check in a script if the scene is running from inside an editor in godot 3? I'd like to see some variables to useful values while editing.
How do I test if the scene is running from inside the editor?
2 months later
- Edited
You can use "sync scene changes". Its found near the play scene button under a menu. I added images so you can see.
5 years later
Megalomaniak added the Godot Help tag .