Hey!

Been a while since I've posted here. I've been playing with 3.0 alpha (really impressed with how stable it is). Godot 2.x had the import feature to create bitmaps from an image's alpha channel so they could be used as click maps on image texture buttons. I can't seem to find this functionality in Godot 3.0

I can create .pbm files in gimp, but the godot 2.x converter creates them with far less errors.

4 months later

Hello,

I know this is a few months old and that 3.0 is in stable as of this response. I also had issues with this, and last night for whatever reasons I found out how to do it lol. All I did was to save the "click mask" as a regular .PNG into the resources. From there all I did was select it in filesystem and reimport as a bitmap. worked for me and was a real boost to what is possible now in Godot. Cheers!

5 years later