Some reflections:
It seems I export stuff in a bad way and level textures are saved twice: 1. the ones from blender export 2. the material that was set up in godot.
Also It seems mouse controls are heavily bugged in windows release, but all works fine in linux.
@redbunny said:
Thanks for sharing. The gun effect is like an explosive cannon with the resulting blood and smoke obscuring major part of screen and stayed there too long.
It is like in splatter-horror movies.