Hi, all!
What is new in Godot since I was not able to look at it (about 1-2 years ago)?
Had 3D became usable in practice/ IK? Ragdolls? features?
Is there any tasks one can do? Was everything rewritten already so patches are welcome for 3D stuff or still
no demand? PBR? Shader effects?
What about 2D - are tiles usable (i.e. no bugs on tile borders / visible artefacts), etc. Have anybody actually
tried doing tile-based terrain (i.e. tightly integrated seamless tiles)?