theludovyc Hello :), I develop a 2d platformer. I make a little platform for my tileset like this: https://tof.cx/image/QyC7z And I have collison problem: https://tof.cx/image/QyHt2 Skeleton is the hero, I mix to screen to see the difference better. On left you have the little platform on right a "normal platform" So it's normal?
YeOldeDM I can see from your screenshot of the tileset that you have scaled your collision shape. Collisionshapes should always be at scale 1 1. Most likely, you have resized your polygon by dragging the resize handles rather than moving the vertices themselves. While you're at it, make sure your StaticBody (and other Rigid/Kinematicbody nodes) are also at scale 1 1.
theludovyc Ok like the pos need to be 0,0 for childs node. The scale was changed automaticaly, I look at it now. I do it and it is work fine now! Thks for help :) !