Hi there!
New to Godot here. I want to make a tilemap game so followed some tutorials. So far so good.
But when running the scenes some sort of "flickering" on the background appears occasionally
(from time to time, not always).
At first I thought it was because it was running on the preview, so I made a build
(windows build) and tried it out. But the "flickering" was still appearing.
The project is very simple, so are the scripts. It doesn't look good.
Am I doing something wrong or is it something that can/need to be improved on my code/layout?
P.S: didn't know if it corresponds to a "Question" or "Discusion", or if should be in "programming" or "2D" category.. :)
P.S.2: Project Tilemap1.rar attached.
Thx in advance,
edward

Video for reference:
https://www.youtube.com/watch?v=rudSrNhgZ_I
**### Project Settings**
Project Settins -> Application:
- main_scene: res://main.tscn
Project Settins -> Display
- width: 320
- height: 200
- stretch_mode: viewport
- stretch_aspect: keep_height
Project Settins -> Image Loader:
- filter: OFF
- gen_mipmaps: OFF
Main Scene

Player Scene

Map Scene (auto-generated with the plugin importer)

Main Script
