I've imported a shared library into Godot.
I can use the library in code and import it but I've problem with intellisense that show an error on import.
#include "core/class_db.h"
#include "bullet/LinearMath/btVector3.h"
The import is valid, infact the engine is compiling correct.
The only way I found to fix the problem is to add a path like this:
#include "../../core/class_db.h"
#include "../../thirdparty/Bullet/Win64/include/bullet/LinearMath/btVector3.h"
Since I don't like this approach, how can I set scons so tell to intellisense to search in the correct path?