- Edited
How could something similar to the blank map of the Starcraft 2 editor?
I have this:
i use some code of a Tybobobo tutorial, Yes I know bad idea
something like this
but no to fancy xD
i have this:
[code] func blankMap(columns,rows):
#TODO: hacer un terreno plano
print("Start Generator")
for x in range(0,columns+1):
grid_map.append([])
for y in range (0,rows+1):
var rand_int = int(rand_range(0, 2))
grid_map[x].append(rand_int)
for x in range(0, columns):
for z in range(0, rows):
var tile_1 = grid_map[x][z]
var tile_value = tile_1
get_child(1).get_child(0).set_cell_item(x,0,z,tile_value)
print("End generator")
[/code] ignore the spanish comments :wink: and my bad english
now i use a mesh for the terrian, it's only temporary(I lost my code)