@P-Star7 said:
Oh, okay, thanks. I thought it was coming in a month or two, but that's okay. So I surmise that it's not really worth it to get into the programming part yet for several months? (instead to focus on planning, art, and music)
It could be coming in a month or two, it's hard to tell. Back in May was the last predicted release for the alpha, and that didn't work out. It should be out soonish though, at least before the year ends we should have a alpha (probably)
As far as getting into the programming part, I'd say it depends on your project, and what language you want to use. GDScript has remained mostly the same as far as the API is concerned. If you want to use C#, then I would probably wait. I have no idea how far along the C# implementation is.
Probably the most important part though, is how you setup your project. Most of the 'front end' stuff (graphics, input, audio) has changed in 3.0. If you can separate your game logic from the 'front end' stuff, then you'll probably be fine working on the programming in either version of Godot.
It might even been worth working on regardless, even if you have to start over again. You could use the experience from making the first version and use that to help make the next, assuming you need to start fresh.
This is all just my opinion though! Everything could change, and my guesses/predictions and advice could be completely wrong :smiley:
(I should probably mention I've tried to make a game with Godot 3, and have needed to switch to another game engine [unity] because Godot 3 pre-alpha isn't quite ready for realeased projects just yet, in my opinion)