I am trying to create a 2D game kind of like star dew valley, I plan on using tiles to build the world, And I also want to be able to make the player able to interact with the tiles, however i am having trouble getting the tile sets to work the way i want so i have some questions:
1: Is there a way to make tiles in the tile sets that are bigger then 32x32? like i wanna know if i could make a tile for a wall that could be like 32x64 or something like that, my plan is that if i can do this, i would be able to reference the tile map in code and say like at this grid location there is a wall, so it blocks that tile and has a graphic that is bigger the just 1 tile, when i tried to do this myself it only copied half of the graphic i used.
2: How can i make the tiles interactive? basically i know that i can do it in code, though i don't know how yet, but i am not sure if i have to attach any special nodes to the tiles first like collision2d, or if i can just add it in with code, my current version has my kinamaticbody2d node with a collision2d node for the player, that moves with wasd keys, and tiles that have collision 2d, but right now just they block the player from moving, instead of just being there to detect the collisions of the mouse that i am going to add later.
Any help would be deeply appreciated, basically i am trying to make a casual sim like game kind of like star dew valley/ animal crossing etc. i plan on making the source code open source at some point but i have tons of work still to do, thanks in advance.
-Lord Nemo