Hi everyone,
When I run my application, I randomly get "internal error 'Condition p_elem->_root!=this' is true.". Once it happens, my log fills up with them until the app dies. Does anyone know what godot internally is complaining about? If I knew what this error was about, maybe I could figure out what is causing it.
PS: In my case, it seems to happens randomly when you spawn a separate thread (so you don't block the main thread) and try to read/manipulate/create nodes from it.