Hi,
For my 2d game I have a consolidated single file for textures. While placing sprites on the screen , I had to make few adjustments using the "Scale" options under Nod2d. Now I am spawning my bullet at runtime ( which is scaled to .5), now when I am placing the bullet its treating coordinates differently depending on what the scale factor is. For example is scale is 1 it treats coordinate of 500 as out of screen ( project setting resolution is 800*600), while its .5 its visible on screen. Any help with this would be great as scale should not impact position.
Thanks Vivek