Hi, guys!
Since few years i'm developing vm/compilation toolset which covers custom base llvm-asm-like language and high-level derivative languages (everything is modular so devs can make their own languages or dialects compiled into it and run by common runtime).
Now i want to test it in real live so here i've found a possible solution (i've heard that Godot is modular so it's my number one choice to look at).
Where can i start to do a research about how to integrate custom scripting/compilation pipeline into Godot?
I will very appreciate your help and try to bring my experience to Godot community :)