Hello, first i'm not a native english speaker.
i'm just starting with godot, and i'm still in conception of my project.
i need to create a possibly very large map of square. each of them with a possibly different color/texture. like 100*100 minimum. and each of them need to be linked to his own datas used in a complex update loop.
each frame a logical loop will update them and possibly change their color/texture (each square will have multiple visual but not all at the same time, like multiple trace) after mathematical calculation.
my question is, having 100*100 (minimum) sprite (but not all draw at the same time), is a good method? or do i need to make some sprite which will draw a texture that i modify each frame of my mathematical loop?
do tilemap support very large (but with small tile) map? with a good fps?
the last time a try it in unity, but unity is not optimize for 2d and using mesh was the only way but editing the texture of the mesh in real time was not easily doable.
i hope i was clear, i have some difficulties to find my words, but i understand english very well. feel free to answer me with complex words .