Hello.
first, i'm not a native english speaker and i use a translator for helping me.
I dash into the use of Godot and I read the majority of the tutorials in the documentation, but an aspect is not very clear for me.
How to use properly the scene/node system.
For example, I have to draw for my project, one very large number of tiles, each having different data and needing to update, to change their aspect (simply a color to begin), or juste their internal data.
How may I do it?
Every tile has to be a scene containing a node for every aspect?
or every tile has to be a node of a bigger scene and possibly cut the world in several scenes containing each a large number of tiles?
What has to be a scene and what has to be a node?
i begin programming by using libraries, and I dash into the use of game engine as godot and later cry engine or unity, and I am more used has to create my classes like in C ++.
If I just need to create a new class to store and manage certain data has my tile, I have to create a node for every script? or can i have so much script as necessity on the same scene or node, and call them when well seems to me? I am not still very has the ease with the system of script...
Thank you in advance for your answers or tracks towards other more precise tutorials to help me has to understand the mechanics godot