You miss my point. When you're a new programmer, you don't need to learn how to make one game. You need to learn how to make game systems, player input, how to do UI, how to do animation, and a hundred other things. You can't decide ahead of time what you don't need to know, because making games is hard - it takes a lot of knowledge and experience to make what you envision.
I'm trying to help you, because I see this in students all the time. They think they can take shortcuts to get where they want to go, but it just leads to frustration. Starting out you should be trying to learn as much about programming and game development in general as you can. If you must make games, you should be making Snake, Asteroids, Tetris, Flappy Bird, etc. When you can make a simple game like that without help or a tutorial, you have the basic level of skill to start trying to make your own games.
Study. Do the work, and don't take shortcuts. You'll be much happier and more successful in the end.
As for recommendations, if you're a new programmer, and you're planning on using Godot, then you would do well to study Python (GDScript is very similar, and there's a lot more Python material out there). Take a Python beginner course (or two) so you have a good handle on syntax and logic. This will help you more than anything else you could do.