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  • Global interface zoomed too far in / resolution error

Hello, I recently downloaded Godot 2.1 and got it running with no issues. It ran just fine leading up to roughly an hour ago where I noticed the entire interface zoomed in; The resolution is so large it even pushes some of the windows off screen, or overlapped, making it useless. I have a feeling I must have pressed some key combination, but I can't seem to figure out what (I'm not seeing anything related to UI zoom in the docs or in the forums). I tried messing around with the editor_settings.tres file to no avail. I eventually deleted the entire folder and reinstalled it through Steam, only to find the issue persist. I'm running Ubuntu 16.04 with two monitors set to 1360x768 and 1920x1080. Should be noted that no additional software or packages were installed since the issue came up, also that there are no other resolution issues with any other program. The program worked fine on both monitors at one point in time.

I appreciate your help and look forward to getting this running again.

Attached are some screenshots to further illustrate my current situation (2/3 are pulled to full screen).

Edit the editor_settings.tres file (in %APPDATA%\Godot on Windows, ~/.godot on Linux) and search for hidpi_mode, set its value to 1 (instead of 0 or some other value).

Brilliant, thank you! Out of my own curiosity, any idea how I could have altered that value within the normal parameters of the program?

Also, for anyone who might come across this in the future: If you download the engine through steam, the file is located with the other common files in the Steam folder (~/.steam/steam/steamapps/common/Godot Engine/editor_data in linux).