I'm trying to follow this tutorial: http://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html#introduction
I've reached the point where it says "Finally, edit the polygon, this will give the tile a collision."
I've run into essentially 5 issues and questions. Please note how his grid changes from large to tiny, but no mention of doing so other than to "use snap" which is of course not what does it, nor do I know how far he zoomed so I can match his screenshot. Further, if in fact I do zoom to make the grid squares smaller, the object of course shrinks with it - unlike his screenshot. So there's some magic going on nobody is talking about. How did he shrink (zoom) the grid, yet enlarge the sprite unless he changed its scale?
Also, his node/object is not centered and fits within one of the large grid squares. Mine is centered and consequently spans 4 squares.
My poly-points will not follow the outline of the rectangle. I had considered zooming to match his screenshot and then drawing the points, but since the object shrunk with the grid I figure it's better that I ask for the right way to go about this instead of guessing.
Also, I'm unable to delete the points, when I try I get:
ERROR: _decompose_in_convex: Convex decomposing failed! At: scene/2d/collision_polygon_2d.cpp:128.
Finally there's the warning mentioned in the screenshot, I have no idea how to fix it or what exactly it's telling me other than the obvious which is not very helpful to a beginner.
Thank you in advance!