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  • Is Godot engine the right engine for our game concept?

Hello, I have startet a game development project, a turn based space browsergame which we have startet to programming with html, CSS and JavaScript, but we have many problems with the frontend development.

The game itself should have the login screen, the command center and the game page were the 2D-star map is shown.

It is a multiplayer game, not real time (turn-based)

I have found this engine and would like to ask if any one can tell me if the engine is suitable for our game concept. I have attached some pictures.

Best regards, Cologny

It's hard to tell with so little information about your needs. Godot is capable to use the network and communicate with remote servers via TCP/UDP. And probably REST is possible (I'm not sure). About graphics in 2D, Godot is very capable to do such screens since it features pixel perfect positioning. But like in flash you probably have to make all your widgets (buttons, lists, ...) yourself. Of course, the server is totally independent from Godot. You can write it in gds too if you want, but you'd have much more power with a mainstream language like python. I don't know what you use now to manage the multiplayer area. Is it a standalone server?

Hi Gukodomatic,

thank you for your response. I can't say anything about the server things because I'm only the game author and from now on also one of the programmer because I spend some hour last days with Godot to test if we can use it. Everything is fine i think, except the theme editing what I don't understand even I read the tutorials many times. But I'm probably the problem and not Godot. Everything else is quite easy I think.

At the moment we have only all the grafics made as layout with Indesign and prepared the png-files to implement into Godot.

We will see after a few weeks if this is working well with Godot...

Thanks a lot... Cologny