I am currently making a large map that I want to be able to go back and tweak, add things, but I also want the entire thing to be imported as a collada directly from blender.
When you export a collada and overwrite an identically named collada, it replaces everything in the scene with the new collada file data.
Is there some way to export the file so it only adds stuff that is new to the scene instead of just replacing everything inside the scene?
The one exception that seems to be is that if one of the objects has a material texture, that material texture data seems not to be overwritten, and things like 'unshaded' and different check boxes stay checked how they were.