• Tutorials
  • How to implement FB Login using godot

Thanks for this, will be very useful. I have not had a chance to try it as won't be home for a few weeks.

I have a question though. Once login is achieved, could this be used to retrieve users profile photo etc?

Thanks for getting back. I will read up on this API and experiment when I get a chance.

If you find the time to expand on the tutorial, I would be very interested.

7 months later

Hi, thanks for this, it's a great example. But I have been searching for a FB Login module that uses the SDK login mechanism that does not require an external browser launch from within the game. Has anyone done an integration in that area?

a year later

It is so difficult to get more audience engaged to your brand. The sales will get boost up only if the ads are reaching out to right customers. The social media networks are allowing the brands to promote their brand effectively. By using the twitter and facebook ads services we too have gained really good benefits.