• 3D
  • Noob question: Character size

Hello all

Currently building my first scene into Godot, I wonder if there is a standard size for characters in video games and if yes, could the skeleton (mesh instance) included into the engine be taken as a start point?

Hello, The character should have the right proportions of 7.5 - 8 heads(in the height of body) and you can set for example in Blender measure in metres/feets (but it's not necessary) and then model assets. If model buildings or other assets for a game, then should be good in the same scene also have the cube in the size of a human(for all levels) ....the standard is only human anatomy proportions...but for a fantasy like games can have other proportions(e.g. Goblin)....so that's the size of buildings,assets by height of the characters. So make a cube-human size and then model assets for a game

Yes you can have in Godot engine cube/human size reference but it's not necessary because all models/assets for a game you make in modelling softvare(e.g. Blender), so when importing models to Godot engine these are in the right size/proportions. p.s. looks like an interesting game

@Bishop said: Yes you can have in Godot engine cube/human size reference but it's not necessary because all models/assets for a game you make in modelling softvare(e.g. Blender), so when importing models to Godot engine these are in the right size/proportions. p.s. looks like an interesting game.....just out of curiosity on the planet will also ship to land(real-time)?

Yes, ships are planned to land and take off planets and future stations. What I imagined is that a first mission for the player would be to manage this first... with the difficulties involved by an entering in atmoshere :smiley:

I asked,then erased it :) because the Godot engine not have yet Real-Time Dynamic LOD terrain rendering(Adaptive QuadTree),about landing...as in the Freelancer game? some jump gates for the planet?.....or more realistic way -ship fly closer to the planet and then into the atmosphere(space is out to see) and the planet/terrain also....ship gets out of the atmosphere and the planet/terrain see, but without the Terrain LOD is not feasible.

Well, I'm almost sure Godot devs will implement this some day hehe

The reason why I imagined this is that I played a lot FL and modded it during few years. the "gates" were a good idea but I would want to do something else, and as the trick is not possible for now, maybe loading a cinematic in a first time.. Any way, I have to understand the magic of GDscript first haha.