I'm trying to integrate a Google Play Service module in a sample android app, but keep getting SIGN_IN_REQUIRED errors (10002).
The modules I've tried so far are:
https://github.com/Mavhod/GodotGPS
https://github.com/ranmaru90/Play-Game-Services-Android-Module-for-Godot
Mavhod:
D godot : GooglePlayService: signin
D godot : GooglePlayService: onMainActivityResult, REQUEST_RESOLVE_ERROR = 10002
I godot : ^_^_^_^_^ resize -1361577680, 1080, 1776
D godot : GooglePlayService: onConnectionFailed->ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{3610c7c: android.os.BinderProxy@74f4f45}, message=null}
ranmaru90:
I godot : PlayGameServices: signing in to Google Play Game Services... GoogleAPIClient.connect()
I godot : PlayGameServices: onConnectionFailed result code: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{74f4f45: android.os.BinderProxy@b49f69a}, message=null}
I godot : ^_^_^_^_^ resize -1361577680, 1080, 1776
I godot : PlayGameServices: onConnectionFailed result code: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{868bef2: android.os.BinderProxy@b49f69a}, message=null}
Developer Console:
Added a new game (Game Services) in the Google Developer Console
Added a new Leaderboard
Compile Android Export
Modified the AndroidManifestChunk.xml to include the App ID
Followed ranmaru90's additional steps setting the app id, generating a release key, and linking the app using the SHA1 hash
Export
Release
using Release keystore
Set custom package
Made sure "Access Network State" and "Internet" permissions are on
I'm able to get as far as the following, but no further (error logs above)

I think I may be missing something very simple, but can't seem to figure it out.
Thanks
J