Tommato Ola, Sorry, I am new here in the Godot Forum. Is it possible to create custom Locomotion (pack of moves with automatic blends) for a imported 3d character inside Godot engine? Thanks Tom
razvanc-r Well, I don't know much about the 3D part yet, but I do know that you can set blending between animations in the AnimationPlayer panel and just read the 3D tutorial from the docs: http://docs.godotengine.org/en/stable/tutorials/3d/_3d.html especially the Importing part
eye776 There's no out-of-the-box support for "mecanim-like" IK yet. So I'd say no, at least for now you'd have to roll your own IK solution.
Megalomaniak AnimationTreePlayer is the kind of thing I'd look to use to create a locomotion/character controller of the kind you might be after, if I understand you right: