Hi there,

as of recently I tried to make a pixel art game, problem being since I don't want the main menu to have a really bad resolution I added an in game camera zoom (because else the player is quite small on screen), BUT the parallax background seems to be bugged, as it has a different offset depending on the camera zoom. (In short : the parallax background seems to be buggy as it doesn't seem to work when there is a camera zoom.) My question is : is there a way to get around this bug (as the workaround I use leaves me with a constant "background free" part of the screen). Thanks in advance. Jamyugi

15 days later

Two things. First your post is wayyy to general and not very specific. Are you using a Camera node? Are you implementing the zoom yourself? How are you zooming exactly? Are you scaling up sprites? etc. Second, if you think it's a bug there the github issue tracker. A better idea is to report bugs in there instead of posting them in the forum. As you can see no one is answering these things.

I honestly don't understand people asking about fixes/bugs in the forum, that just doesn't make any sense to me. That's exactly what the issue tracker is for. I think you're wasting your time in here asking about this stuff. Think about it, what if there is a bug indeed? How would the forum help you out? Wouldn't it make more sense to just report this to the devs that can actually fix these things? Rant over :). This goes for everyone reporting bugs to the forum obviously

6 years later