Yeah, I think it's just a visual thing too. I've been messing around with this, trying different things. Even if you just turn the 'filter' flag on on your invader sprite, it looks a lot less jittery. I tried changing the sprite. If I set it to a circle, a fuzzy dot, or anything with a varied contour, and it looked perfectly smooth, but if I set it to a flat square, it looked jittery. Actually, just rotating the sharp square or your space invader sprite a bit made it look a lot smoother, though some angles still looked bad.
. . . this is all after I tried changing the code, the methods, the node type, etc. None of that did anything.