Here is my question, again:
What Functions Can a Non-Coding Artist/Designer Accomplish with the Godot Game Engine?
Now, with more clarity: Is there any form of interactivity that can be added to animated characters or other animated objects without writing these instructions in GDScript - or any other programming (CODING) language? Are there any plans to implement a system of writing instructions (or dragging and dropping pre-made instructions) that will avoid the ambiguity found everywhere in the Godot Class Reference, such as:
method_track_get_key_indices ( int idx, float time_sec, float delta ) const
method_track_get_params ( int idx, int key_idx ) const
get_modulate ( ) const
timeseek_node_seek ( String id, float pos_sec )
oneshot_node_set_filter_path ( String id, NodePath path, bool enable )
. . . and many, many more.
These obscure "translations" of processes which could otherwise be written in very plain English make it impossible for any non-coder to understand, by simply reading, what these things mean, when to use them, how to use them or why to use them at all.
This should make it clear that Godot is a tool made for Coders by Coders - as far as I can tell. Maybe I am missing something - but is this actually the case?
Thank you,
Greg Smith