I am not sure what I am doing wrong.
My area is set up so that it is connected in _ready on another nodes script to say
area.connect('body_enter',self,'trigger_this_function')
but when a rigid body with type character goes into the area, the area does not trigger.
I don't think the area is 'falling' and there is no other area in the screen which might be messing with it.
When I tried using Kinematic 3D, and the character type rigid body hit the kinematic body 3d, the character rigid body stopped moving as if it was colliding, but is_colliding only printed false from the kinematic body.
:s :s :s :s :s :s