Yeah! Version 3.0 (I believe) will have high level peer-to-peer multiplayer ability built in. I think you will still need to write the server part to connect others, but then you can have a client as a host.
You could even run godot headless and use it as your server so you don't need to maintain two codebases.
As of now, however, you have the traditional methods available, i.e. udp, tcp.
Please correct me if I am misinformed! :smile: