Hi everyone,
I am new to godot, but I am experienced in programming and 3D art. I am trying to import a simple armature from blender using the better dae exporter. The good news is that I can see the animations and the bones. However Godot does not seem to display the mesh or import the texture.
I have already read the full documentation on http://docs.godotengine.org/en/stable/ . However I can't seem to find the solution to this issue.
Perhaps I am following the wrong process. Can anyone please tell me how to correctly import a basic armature into godot using blender? So that I have the mesh and the texture. Do is simply need to import the mesh and texture separately? If so how do I link the armature up with the mesh?
My setup:
OS: Ubuntu 16.04
Editor: Blender 2.76 with the better dae exporter
Godot v2.1 stable
Screenshots:

