• 3D
  • Could 3d skyboxes be possible? (Ala Source)

In Godot, would it be possible to make a "3d Skybox" ala the source engine with the current engine version (2.1)? If not, could the upcoming 3.0 version be capable of such a feat considering all the new and reworked 3d stuff (Better Rendering, reflections etc.)?

5 days later

I'm not sure what you mean. In WorldEnvironment node you can load a skybox.

If I remember correctly from my map-making days, the skyboxes in Source are basically 3D models that are placed outside of the main level and a sort of projected onto the skybox. Is that what you're referring to?

@Gokudomatic said: I'm not sure what you mean. In WorldEnvironment node you can load a skybox. I was referring to this (sorry if it's a little more obscure nowadays, seeing as valve hasn't released anything in 4 years)

@PaulMurray said: If I remember correctly from my map-making days, the skyboxes in Source are basically 3D models that are placed outside of the main level and a sort of projected onto the skybox. Is that what you're referring to?

Yes, that's what i'm talking about. It's a 1/16th scale model projected onto the skybox in the source engine.

5 days later

Not sure, but might depth scaling a model help achieve this?

@Megalomaniak said: Not sure, but might depth scaling a model help achieve this?

hmm.. definitely could work... I'm not sure how efficient it would be as I'm no 3d expert, but that sounds pretty close to what would happen in source.