I've a keystore that contains 2 entries that are two apps of mine. So i have 3 different password: one is the storepass, and on is the keypass for one app, and the other keypass for the other app. I managed to export corrctly in release mode on windows, because after you puth export button and start the process at the end of the process the godot console that runs in a separate windows is waiting for user input to get the keypass for that specific app/alias. On mac i cannot do it. and i get the error up there! Can someone please help me?