Hello!

I recently entered my new game, FNAF: Purgatory, to Procedural Generation Jam 2016

FNAF: Purgatory is a Five nights at Freddy's fan game where each pizzeria is randomly generated, with randomly placed animatronics to hunt the player. The game is made entirely in Godot! (With help from Blender, and Gimp)

Here is a link to the game page: link

Please let me know what you think!

I just released version 0.2.0! Included changes are as follows: Added animations Added a new room, the stage Changed the main menu Changed the AI code, and fixed several AI related bugs * Fixed the audio driver issue on windows

Here is a Gif showing one of the new animations!

If there are any issues or you have any feedback/suggestions/comments, please let me know!

The Linux-Version doesn't work for me :/

$: ./FNAF_Purgatory 
Boot splash path: res://UI_art/Splash_screen.png
ERROR: load_image: Error opening file: /home/ubuntu_noah/Downloads/Blender/Game_stuff/Low_poly_fnaf/Robots/Freddy/Pallet_d.png
   At: core/io/image_loader.cpp:54.
ERROR: load: Condition ' err ' is true. returned: RES()
   At: scene/io/resource_format_image.cpp:118.
ERROR: load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Method/Function Failed, returning: error
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:218.
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at path: res://Game_models/Freddy_anim.scn
   At: res://Scripts/Main_menu_controller.gdc:31.
ERROR: load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR
   At: modules/gdscript/gd_script.cpp:720.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: modules/gdscript/gd_script.cpp:1859.
ERROR: load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Method/Function Failed, returning: error
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:218.
ERROR: start: Condition ' !scene ' is true. returned: false
   At: main/main.cpp:1464.
ERROR: free: Attempt to free invalid ID
   At: servers/spatial_sound/spatial_sound_server_sw.cpp:615.
ERROR: free: Attempt to free invalid ID
   At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1944.

@danjo said: The Linux-Version doesn't work for me :/

Thanks for downloading and reporting the bug! I just released a bug fix to hopefully address this issue. Please give it a try and let me know if it works! :)

Just released version 0.3.0! Included changes are as follows: Added a new animatronic: Chica Added a new room: Another hall * Fixed a few bugs with the level generation system

If there are any issues, bugs, or you have any suggestions, please let me know! :)

17 days later

Just released version 1.0.0! This is by far the biggest update yet :smile: Added a new animatronic: Foxy Added a new animatronic: Marionette Added two new rooms: Pirate cove and the prize corner Added sounds Added a bunch of stuff to the main menu Made AI movement a little more random * Fixed a bug where the camera would not update if a animatronic entered

If there are any issues, bugs, or any suggestions, please don't hesitate to let me know! :smiley: Link to Itch.io page: link Version 1.0.0 main menu