Will godot support material textures export from Substance Painter ?

Technically, nothing prevents you from using exported textures (.png, .jpg, .webp, .dds) from Substance Painter or Substance Designer, however, do note that Godot 3.0 is going to use the Disney PBR model, which works slightly different from Unreal PBR (there are more parameters to choose from).

It is worth noting that the unreal PBS model is actually derived from the Disney BRDF though simplified.

6 years later