Hello everyone.
Decided to try Godot yesterday and started a small isometric project. So far, so good, and I am in love with the engine, but today I tried to test the navigation system on my isometric project and... I am stuck. Really.
I guess the polygon I've created for the floor tile is overlapping with the polygon attached to the floor tile next to it because the enemy just doesn't leave the area of the first floor.
I've been thinking about setting a polygon for the entire playable area, as usual, and setting on my tilemap a polygon only for the obstacle, so it will overlap with the floor and create the expected result, but what I really want is to draw the polygon for each tile on my tilemap and then create the map without having to worry about overlapping.
So... Is there a solution for my problem?